![]() ![]() I've also tried different builds without seeing much change in this. But I've tried all the classes at a low level, and played two to lvl70, as well as starting to do rifts/bounties, and in all that time my observations have held true. This may of course be due to my personal experience with the game. I won't bother to learn to not 'stand in the fire' if it is only dangerous when facing enemies that will kill me anyway. This makes the gameplay weaker because it makes a lot of things irrelevant. Note that their consistent damage is probably about right, it is the damage of their 'skills' that is too low.īasically I never have to worry about the various abilities elites have at their disposal, because they are no more dangerous than the normal attacks of trash mobs. Elites on the other hand have around about the right health, but do too little damage. In my opinion the trash mobs have slightly too much health in comparison to elites found at the same lvl, but around the right amount of damage. To clarify I do not mean how 'hard' it is for me to do so, I'm talking more about time to kill, how many enemies I'll fight at once, etc. In terms of gameplay, especially in terms of numbers, there doesn't seem to be any difference between fighting trash and fighting elites/bosses. If I can handle the trash mobs, I can usually handle the elites, and it doesn't take all that much longer to kill them than it does a pack of trash. If I push up the difficulty to a point where elit mobs/rift guardians have a chance to kill me then the swarms of 'trash mobs' become to much to handle. My problem, or the problem that I think exists, is thus Disclaimer: I haven't played Diablo all that long, only a few months basically, and only got to lvl70 on Crusader and Barbarian, with Torment1 being the highest difficulty I've reached.
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